What are the tokens for in one night ultimate werewolf?

What are the tokens for in one night ultimate werewolf?

One Night Ultimate Werewolf includes role tokens that match each of the cards. During the day phase of the game, players can use the tokens to help them deduce players’ roles by placing appropriate tokens on top of cards that they’ve “verified.”

What does the alpha wolf do in one night Werewolf?

“Alpha Wolf, wake up and exchange the Center Werewolf card for any other player’s card.” Apart from playing like a normal Werewolf, the Alpha Wolf also needs to keep track of the center Werewolf card they gave to another player, including any subsequent switching it may have been subject to.

What does the curator do in one night Werewolf?

The Curator, when they wake up, places an Artifact Token on any player’s card that doesn’t have one, including their own. There are 6 artifact tokens.

What is SEER Werewolf?

The Seer. The Seer, while first and foremost a villager, has the added ability to “see” who the werewolves are once night falls. When called awake by the Moderator, the Seer can point to any of their fellow players and the Moderator must nod yes or no as to whether or not they are indeed a Werewolf.

Does doppelganger wake up with Werewolves?

The Doppelgänger, when they wake up, chooses someone’s card to look at. They now are that role. If they become a Villager, Tanner, or Hunter, they do nothing but copy the win condition of the Tanner and the Villager, and the Hunter ability. If they become a Mason or Werewolf, they wake up with the others of their type.

What does apprentice seer do?

The Apprentice Seer receives an answer to an investigation every other night. This can be used in conjunction with the basic rule. The Apprentice Seer gets one investigation every other night until the Seer dies. Then they get one every night from that point on.

Does Mystic Wolf wake up with werewolves?

*Mystic Wolf: The Doppelgänger-Mystic Wolf may immediately look at any player’s card. When the werewolves are called, she wakes up with the rest of the werewolves. She does not wake up when the Mystic Wolf is called.

Can you play Werewolf with 6 players?

Typically werewolves are outnumbered by villagers 2 to 1. So a game of 6 players would have 2 werewolves. The goal of the werewolves is to decide together on one villager to secretly kill off during the night, while posing as villagers during the day so they’re not killed off themselves.

Can you play Werewolf over zoom?

Werewolf is a fun interactive party game for you to play with your friends and family while using Zoom Meetings! You can start the game from within your meeting and easily control the screen area of the game and the other participants’ videos. Players are separated into two groups: the villagers and the werewolves.

Can you play Werewolf with 4 people?

You and the other players take on a role in a village and try to discover who the werewolves are without drawing suspicion to yourself. Basic setup is for 3-5 players, but you can add more players and complexity by simply including more role cards into the game.

How many roles are in one night Ultimate Werewolf?

Daybreak adds eleven brand new roles to the original One Night Ultimate Werewolf game which can be played with the basic game or on their own. Contents: 11 unique roles on thick, sturdy tiles, 11 role tokens, 6 artifact tokens, 2 shield tokens, a Getting Started guide, and a rulebook with detailed role descriptions.

What are the new cards for Daybreak werewolf?

Daybreak adds two stronger Werewolf cards – the mystic wolf and the alpha wolf – to help offer variety on the wolf side and buff the team if it isn’t doing well. Additionally, the Dream Wolf card adds a weaker wolf to the mix to handicap team WW should you desire.

How many players can play one night ultimate daybreak?

One Night Ultimate Daybreak is a fast 10 minute game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain “villagers” here!) In the course of a single evening players will use their special abilities to learn about or cause trouble in the communal village.